AI Insights · Timothy · October 2021
Top 5 Co-op Games Performance in Egypt for Q3 2021
In Q3 2021, the top 5 co-op games on a unified platform in Egypt showed varying trends in downloads, revenue, and active users. Data comes from Sensor Tower.
In Q3 2021, the top 5 co-op games on a unified platform in Egypt exhibited diverse performance metrics in terms of downloads, revenue, and active users. According to Sensor Tower data, here's how each game fared during this period:
PUBG MOBILE saw a consistent increase in weekly revenue, peaking at approximately $114K in the final week of September. Weekly downloads showed significant fluctuations, with a notable peak of around 164K in early July and a steady rise towards the end of September at about 143K. However, weekly active users declined from 4M to approximately 2.9M over the quarter.
Ludo Club・Fun Dice Board Game experienced a relatively stable revenue trend, averaging around $3K per week, with minor fluctuations. Weekly downloads remained fairly consistent, hovering around the 100K mark, peaking at 123K in the first week of July. Weekly active users stayed strong, maintaining around 1.7M towards the end of September.
Evony reported a steady increase in weekly revenue, reaching approximately $13K by the end of September. The game saw a significant rise in weekly downloads, starting from 34K in late June and peaking at about 86K at the end of August. Weekly active users also showed a positive trend, increasing from 123K to nearly 192K over the quarter.
Ludo King had a modest revenue performance, averaging around $400 per week, with a slight peak at $483 in the last week of September. Weekly downloads were stable, generally around the 50K to 70K range. The game maintained a strong user base, with weekly active users consistently around 800K, peaking at nearly 1M in mid-July.
1945 - Airplane shooting game showed a gradual increase in weekly revenue, peaking at approximately $653 in early September. Weekly downloads fluctuated significantly, reaching a peak of about 79K in mid-September. The game experienced a substantial rise in weekly active users, growing from 178K in late June to over 434K by the end of September.
For more detailed insights and data, visit Sensor Tower.